Reference for Processing version 1.5. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.
| Class | PVector | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | add() | ||||||||||||||||
| Examples | PVector v1, v2;
void setup() {
  smooth();
  noLoop();
  v1 = new PVector(40, 20, 0);
  v2 = new PVector(25, 50, 0); 
}
void draw() {
  ellipse(v1.x, v1.y, 12, 12);
  ellipse(v2.x, v2.y, 12, 12);
  v2.add(v1);
  ellipse(v2.x, v2.y, 24, 24);
}PVector v;
void setup() {
  smooth();
  noLoop();
  v = new PVector(40, 20, 0);
}
void draw() {
  ellipse(v.x, v.y, 12, 12);
  ellipse(25, 50, 12, 12);
  v.add(25, 50, 0);
  ellipse(v.x, v.y, 24, 24);
}PVector v1, v2;
void setup() {
  smooth();
  noLoop();
  v1 = new PVector(40, 20, 0);
  v2 = new PVector(25, 50, 0); 
}
void draw() {
  ellipse(v1.x, v1.y, 12, 12);
  ellipse(v2.x, v2.y, 12, 12);
  PVector v3 = PVector.add(v1, v2);
  ellipse(v3.x, v3.y, 24, 24);
} | ||||||||||||||||
| Description | Adds x, y, and z components to a vector, adds one vector to another, or adds two independent vectors together. The version of the method that adds two vectors together is a static method and returns a PVector, the others have no return value -- they act directly on the vector. See the examples for more context. | ||||||||||||||||
| Syntax | vec.add(x, y, z) vec.add(v) PVector.add(v1, v2) | ||||||||||||||||
| Parameters | 
 | ||||||||||||||||
| Returns | None or PVector | ||||||||||||||||
| Usage | Web & Application | 

