3D line segment More...
#include <line_segment.h>
Public Member Functions | |
| LineSegment3x () | |
| LineSegment3x (const LineSegment3x< Type > ©)=default | |
| LineSegment3x (const Vec3< Type > &point_p, const Vec3< Type > &point_q) | |
| Vec3< Type > | get_midpoint () const |
| Get the midpoint of this line. | |
| bool | operator!= (const LineSegment3x< Type > &line) const |
| != operator. | |
| LineSegment3x< Type > & | operator= (const LineSegment3x< Type > ©)=default |
| = operator. | |
| bool | operator== (const LineSegment3x< Type > &line) const |
| == operator. | |
| Type | point_distance (const Vec3< Type > &point, Vec3< Type > &dest_intercept) const |
| Calculate the distance from a line segment to a point. | |
Public Attributes | |
| Vec3< Type > | p |
| Start point on the line. | |
| Vec3< Type > | q |
3D line segment
A line segment has a start point and an end point
These line templates are defined for: int (LineSegment3), float (LineSegment3f), double (LineSegment3d)
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Referenced by LineSegment3x(), operator!=(), operator=(), and operator==().
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References LineSegment3x().
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!= operator.
References LineSegment3x(), clan::line, p, and q.
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= operator.
References LineSegment3x().
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== operator.
References LineSegment3x(), clan::line, p, and q.
| Type clan::LineSegment3x< Type >::point_distance | ( | const Vec3< Type > & | point, |
| Vec3< Type > & | dest_intercept ) const |
Calculate the distance from a line segment to a point.
| point | = The point |
| dest_intercept | = On Return: The point on the line closest to the point |
References clan::point.
| Vec3<Type> clan::LineSegment3x< Type >::p |
Start point on the line.
Referenced by LineSegment3x(), LineSegment3x(), get_midpoint(), operator!=(), and operator==().
| Vec3<Type> clan::LineSegment3x< Type >::q |
Referenced by LineSegment3x(), LineSegment3x(), get_midpoint(), operator!=(), and operator==().