39 #ifndef vtkGPUVolumeRayCastMapper_h 40 #define vtkGPUVolumeRayCastMapper_h 41 #include <unordered_map> 45 #include <vtkRenderingVolumeModule.h> 65 vtkSetClampMacro(AutoAdjustSampleDistances,
vtkTypeBool, 0, 1);
66 vtkGetMacro(AutoAdjustSampleDistances,
vtkTypeBool);
67 vtkBooleanMacro(AutoAdjustSampleDistances,
vtkTypeBool);
76 vtkSetClampMacro(LockSampleDistanceToInputSpacing,
vtkTypeBool, 0, 1);
77 vtkGetMacro(LockSampleDistanceToInputSpacing,
vtkTypeBool);
78 vtkBooleanMacro(LockSampleDistanceToInputSpacing,
vtkTypeBool);
120 vtkSetMacro(SampleDistance,
float);
121 vtkGetMacro(SampleDistance,
float);
132 vtkSetClampMacro(ImageSampleDistance,
float, 0.1f, 100.0f);
133 vtkGetMacro(ImageSampleDistance,
float);
141 vtkSetClampMacro(MinimumImageSampleDistance,
float, 0.1f, 100.0f);
142 vtkGetMacro(MinimumImageSampleDistance,
float);
150 vtkSetClampMacro(MaximumImageSampleDistance,
float, 0.1f, 100.0f);
151 vtkGetMacro(MaximumImageSampleDistance,
float);
168 vtkSetMacro(FinalColorWindow,
float);
169 vtkGetMacro(FinalColorWindow,
float);
170 vtkSetMacro(FinalColorLevel,
float);
171 vtkGetMacro(FinalColorLevel,
float);
180 vtkSetMacro(MaxMemoryInBytes,
vtkIdType);
181 vtkGetMacro(MaxMemoryInBytes,
vtkIdType);
190 vtkSetClampMacro(MaxMemoryFraction,
float, 0.1f, 1.0f);
191 vtkGetMacro(MaxMemoryFraction,
float);
203 vtkSetMacro(ReportProgress,
bool);
204 vtkGetMacro(ReportProgress,
bool);
220 double viewDirection[3],
double viewUp[3]);
258 vtkSetMacro(MaskType,
int);
259 vtkGetMacro(MaskType,
int);
260 void SetMaskTypeToBinary();
261 void SetMaskTypeToLabelMap();
273 vtkSetClampMacro(MaskBlendFactor,
float, 0.0f, 1.0f);
274 vtkGetMacro(MaskBlendFactor,
float);
303 vtkSetMacro(DepthImageScalarType,
int);
304 vtkGetMacro(DepthImageScalarType,
int);
305 void SetDepthImageScalarTypeToUnsignedChar();
306 void SetDepthImageScalarTypeToUnsignedShort();
307 void SetDepthImageScalarTypeToFloat();
324 vtkBooleanMacro(ClampDepthToBackface,
vtkTypeBool);
375 virtual void GetReductionRatio(
double ratio[3]) = 0;
400 vtkSetMacro(ColorRangeType,
int);
401 vtkGetMacro(ColorRangeType,
int);
402 vtkSetMacro(ScalarOpacityRangeType,
int);
403 vtkGetMacro(ScalarOpacityRangeType,
int);
404 vtkSetMacro(GradientOpacityRangeType,
int);
405 vtkGetMacro(GradientOpacityRangeType,
int);
458 void TransformInput(
const int port);
471 int ValidateInputs();
490 double scalarRange[2],
int numberOfScalarComponents,
unsigned int numberOfLevels) = 0;
495 virtual void PostRender(
vtkRenderer* ren,
int numberOfScalarComponents) = 0;
503 void SetCellFlag(
int cellFlag);
504 void RemovePortInternal(
const int port);
579 virtual void ClipCroppingRegionPlanes();
581 using DataMap = std::unordered_map<int, vtkImageData*>;
585 double ClippedCroppingRegionPlanes[6];
virtual void GPURender(vtkRenderer *, vtkVolume *)
Handled in the subclass - the actual render method.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.
helper object to manage setting and generating contour values
vtkImageData * GetInput() override
Set/Get the input data.
represents a volume (data & properties) in a rendered scene
std::unordered_map< int, vtkImageData * > DataMap
int GradientOpacityRangeType
Abstract class for a volume mapper.
vtkTypeBool LockSampleDistanceToInputSpacing
virtual void GetDepthImage(vtkImageData *)
Low level API to export the depth texture as vtkImageData in RenderToImage mode.
vtkTypeBool AutoAdjustSampleDistances
virtual void GetColorImage(vtkImageData *)
Low level API to export the color texture as vtkImageData in RenderToImage mode.
int ScalarOpacityRangeType
abstract specification for renderers
vtkIdType MaxMemoryInBytes
void Render(vtkRenderer *ren, vtkVolume *vol) override=0
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
Proxy object to connect input/output ports.
window superclass for vtkRenderWindow
vtkTypeBool RenderToImage
a simple class to control print indentation
int FillInputPortInformation(int, vtkInformation *) override
Fill the input port information objects for this algorithm.
float ImageSampleDistance
topologically and geometrically regular array of data
float MaximumImageSampleDistance
virtual void SetInputConnection(int port, vtkAlgorithmOutput *input)
Set the connection for the given input port index.
vtkContourValues * DepthPassContourValues
virtual vtkImageData * GetInput()
Set/Get the input data.
#define VTK_SIZEHINT(...)
represents the common properties for rendering a volume.
DataMap TransformedInputs
virtual int IsRenderSupported(vtkRenderWindow *vtkNotUsed(window), vtkVolumeProperty *vtkNotUsed(property))
Based on hardware and properties, we may or may not be able to render using 3D texture mapping...
create a window for renderers to draw into
int GeneratingCanonicalView
vtkTypeBool ClampDepthToBackface
DataMap LastInputs
This is needed only to check if the input data has been changed since the last Render() call...
float MinimumImageSampleDistance
std::vector< int > RemovedPorts
static vtkAlgorithm * New()
Ray casting performed on the GPU.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkImageData * CanonicalViewImageData
void SetInputConnection(vtkAlgorithmOutput *input) override
Add/Remove input connections.
virtual void RemoveInputConnection(int port, vtkAlgorithmOutput *input)
Remove a connection from the given input port index.