14 #ifndef vtkOpenGLIndexBufferObject_h 15 #define vtkOpenGLIndexBufferObject_h 18 #include "vtkRenderingOpenGL2Module.h" 43 static void AppendTriangleIndexBuffer(std::vector<unsigned int>& indexArray,
vtkCellArray* cells,
48 size_t CreateTriangleLineIndexBuffer(
vtkCellArray* cells);
52 static void AppendLineIndexBuffer(
61 static void AppendTriangleLineIndexBuffer(
70 static void AppendPointIndexBuffer(
75 size_t CreateStripIndexBuffer(
vtkCellArray* cells,
bool wireframeTriStrips);
77 static void AppendStripIndexBuffer(std::vector<unsigned int>& indexArray,
vtkCellArray* cells,
78 vtkIdType vertexOffset,
bool wireframeTriStrips);
82 static void AppendEdgeFlagIndexBuffer(std::vector<unsigned int>& indexArray,
vtkCellArray* cells,
93 static void AppendVertexIndexBuffer(
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
abstract superclass for arrays of numeric data
static vtkOpenGLBufferObject * New()
object to represent cell connectivity
represent and manipulate 3D points
OpenGL vertex buffer object.