39 #ifndef vtkAnnotatedCubeActor_h 40 #define vtkAnnotatedCubeActor_h 43 #include "vtkRenderingAnnotationModule.h" 114 void SetFaceTextScale(
double);
115 vtkGetMacro(FaceTextScale,
double);
144 vtkSetStringMacro(XPlusFaceText);
145 vtkGetStringMacro(XPlusFaceText);
146 vtkSetStringMacro(XMinusFaceText);
147 vtkGetStringMacro(XMinusFaceText);
148 vtkSetStringMacro(YPlusFaceText);
149 vtkGetStringMacro(YPlusFaceText);
150 vtkSetStringMacro(YMinusFaceText);
151 vtkGetStringMacro(YMinusFaceText);
152 vtkSetStringMacro(ZPlusFaceText);
153 vtkGetStringMacro(ZPlusFaceText);
154 vtkSetStringMacro(ZMinusFaceText);
155 vtkGetStringMacro(ZMinusFaceText);
162 void SetTextEdgesVisibility(
int);
163 int GetTextEdgesVisibility();
170 void SetCubeVisibility(
int);
171 int GetCubeVisibility();
178 void SetFaceTextVisibility(
int);
179 int GetFaceTextVisibility();
186 vtkSetMacro(XFaceTextRotation,
double);
187 vtkGetMacro(XFaceTextRotation,
double);
188 vtkSetMacro(YFaceTextRotation,
double);
189 vtkGetMacro(YFaceTextRotation,
double);
190 vtkSetMacro(ZFaceTextRotation,
double);
191 vtkGetMacro(ZFaceTextRotation,
double);
abstract superclass for all actors, volumes and annotations
vtkTransformFilter * InternalTransformFilter
vtkCubeSource * CubeSource
vtkActor * YPlusFaceActor
vtkActor * YMinusFaceActor
represents an object (geometry & properties) in a rendered scene
a 3D cube with face labels
double * GetBounds() override=0
Return a reference to the Prop3D's composite transform.
vtkTypeUInt32 vtkMTimeType
abstract specification for Viewports
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
virtual vtkTypeBool HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
vtkActor * XMinusFaceActor
vtkVectorText * XPlusFaceVectorText
abstract specification for renderers
vtkVectorText * YMinusFaceVectorText
represents an 3D object for placement in a rendered scene
virtual void ReleaseGraphicsResources(vtkWindow *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
window superclass for vtkRenderWindow
vtkVectorText * YPlusFaceVectorText
create a polygonal representation of a cube
a simple class to control print indentation
vtkTransform * InternalTransform
vtkActor * XPlusFaceActor
extract interior, boundary, non-manifold, and/or sharp edges from polygonal data
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkProp3D.
appends one or more polygonal datasets together
vtkVectorText * ZMinusFaceVectorText
#define VTK_SIZEHINT(...)
vtkActor * ZPlusFaceActor
vtkAppendPolyData * AppendTextEdges
create hierarchies of vtkProp3Ds (transformable props)
vtkVectorText * XMinusFaceVectorText
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkVectorText * ZPlusFaceVectorText
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
vtkActor * TextEdgesActor
vtkActor * ZMinusFaceActor
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
vtkFeatureEdges * ExtractTextEdges
virtual void GetActors(vtkPropCollection *)
For some exporters and other other operations we must be able to collect all the actors or volumes...