C Specification

To begin a render pass instance with render pass transform enabled, add the VkRenderPassTransformBeginInfoQCOM to the pNext chain of VkRenderPassBeginInfo structure passed to the vkCmdBeginRenderPass command specifying the render pass transform.

The VkRenderPassTransformBeginInfoQCOM structure is defined as:

// Provided by VK_QCOM_render_pass_transform
typedef struct VkRenderPassTransformBeginInfoQCOM {
    VkStructureType                  sType;
    const void*                      pNext;
    VkSurfaceTransformFlagBitsKHR    transform;
} VkRenderPassTransformBeginInfoQCOM;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • transform is a VkSurfaceTransformFlagBitsKHR value describing the transform to be applied to rasterization.

Description

Valid Usage
Valid Usage (Implicit)

See Also

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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