Structure for collision.
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#include <gim_tri_collision.h>
Structure for collision.
Definition at line 44 of file gim_tri_collision.h.
◆ GIM_TRIANGLE_CONTACT_DATA() [1/2]
GIM_TRIANGLE_CONTACT_DATA::GIM_TRIANGLE_CONTACT_DATA |
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◆ GIM_TRIANGLE_CONTACT_DATA() [2/2]
◆ copy_from()
◆ merge_points()
◆ mergepoints_generic()
template<typename DISTANCE_FUNC , typename CLASS_PLANE >
void GIM_TRIANGLE_CONTACT_DATA::mergepoints_generic |
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const CLASS_PLANE & | plane, |
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GREAL | margin, |
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const btVector3 * | points, |
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GUINT | point_count, |
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DISTANCE_FUNC | distance_func ) |
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◆ m_penetration_depth
GREAL GIM_TRIANGLE_CONTACT_DATA::m_penetration_depth |
◆ m_point_count
GUINT GIM_TRIANGLE_CONTACT_DATA::m_point_count |
◆ m_points
◆ m_separating_normal
btVector4 GIM_TRIANGLE_CONTACT_DATA::m_separating_normal |
The documentation for this struct was generated from the following file: