Bullet Collision Detection & Physics Library
btDispatcher Class Referenceabstract

The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. More...

#include <btDispatcher.h>

Inheritance diagram for btDispatcher:

Public Member Functions

virtual ~btDispatcher ()
 
virtual btCollisionAlgorithmfindAlgorithm (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0
 
virtual btPersistentManifoldgetNewManifold (const btCollisionObject *b0, const btCollisionObject *b1)=0
 
virtual void releaseManifold (btPersistentManifold *manifold)=0
 
virtual void clearManifold (btPersistentManifold *manifold)=0
 
virtual bool needsCollision (const btCollisionObject *body0, const btCollisionObject *body1)=0
 
virtual bool needsResponse (const btCollisionObject *body0, const btCollisionObject *body1)=0
 
virtual void dispatchAllCollisionPairs (btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0
 
virtual int getNumManifolds () const =0
 
virtual btPersistentManifoldgetManifoldByIndexInternal (int index)=0
 
virtual btPersistentManifold ** getInternalManifoldPointer ()=0
 
virtual btPoolAllocatorgetInternalManifoldPool ()=0
 
virtual const btPoolAllocatorgetInternalManifoldPool () const =0
 
virtual void * allocateCollisionAlgorithm (int size)=0
 
virtual void freeCollisionAlgorithm (void *ptr)=0
 

Detailed Description

The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs.

For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).

Definition at line 76 of file btDispatcher.h.

Constructor & Destructor Documentation

◆ ~btDispatcher()

btDispatcher::~btDispatcher ( )
virtual

Definition at line 18 of file btDispatcher.cpp.

Member Function Documentation

◆ allocateCollisionAlgorithm()

virtual void * btDispatcher::allocateCollisionAlgorithm ( int size)
pure virtual

Implemented in btCollisionDispatcher.

◆ clearManifold()

virtual void btDispatcher::clearManifold ( btPersistentManifold * manifold)
pure virtual

Implemented in btCollisionDispatcher.

◆ dispatchAllCollisionPairs()

virtual void btDispatcher::dispatchAllCollisionPairs ( btOverlappingPairCache * pairCache,
const btDispatcherInfo & dispatchInfo,
btDispatcher * dispatcher )
pure virtual

◆ findAlgorithm()

virtual btCollisionAlgorithm * btDispatcher::findAlgorithm ( const btCollisionObjectWrapper * body0Wrap,
const btCollisionObjectWrapper * body1Wrap,
btPersistentManifold * sharedManifold,
ebtDispatcherQueryType queryType )
pure virtual

Implemented in btCollisionDispatcher.

◆ freeCollisionAlgorithm()

virtual void btDispatcher::freeCollisionAlgorithm ( void * ptr)
pure virtual

Implemented in btCollisionDispatcher.

◆ getInternalManifoldPointer()

virtual btPersistentManifold ** btDispatcher::getInternalManifoldPointer ( )
pure virtual

Implemented in btCollisionDispatcher.

◆ getInternalManifoldPool() [1/2]

virtual const btPoolAllocator * btDispatcher::getInternalManifoldPool ( ) const
pure virtual

Implemented in btCollisionDispatcher.

◆ getInternalManifoldPool() [2/2]

virtual btPoolAllocator * btDispatcher::getInternalManifoldPool ( )
pure virtual

Implemented in btCollisionDispatcher.

◆ getManifoldByIndexInternal()

virtual btPersistentManifold * btDispatcher::getManifoldByIndexInternal ( int index)
pure virtual

Implemented in btCollisionDispatcher.

◆ getNewManifold()

virtual btPersistentManifold * btDispatcher::getNewManifold ( const btCollisionObject * b0,
const btCollisionObject * b1 )
pure virtual

◆ getNumManifolds()

virtual int btDispatcher::getNumManifolds ( ) const
pure virtual

Implemented in btCollisionDispatcher.

◆ needsCollision()

virtual bool btDispatcher::needsCollision ( const btCollisionObject * body0,
const btCollisionObject * body1 )
pure virtual

Implemented in btCollisionDispatcher.

◆ needsResponse()

virtual bool btDispatcher::needsResponse ( const btCollisionObject * body0,
const btCollisionObject * body1 )
pure virtual

Implemented in btCollisionDispatcher.

◆ releaseManifold()

virtual void btDispatcher::releaseManifold ( btPersistentManifold * manifold)
pure virtual

The documentation for this class was generated from the following files: