Bullet Collision Detection & Physics Library
btConvexCast Class Referenceabstract

Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases. More...

#include <btConvexCast.h>

Inheritance diagram for btConvexCast:

Classes

struct  CastResult
 RayResult stores the closest result alternatively, add a callback method to decide about closest/all results. More...
 

Public Member Functions

virtual ~btConvexCast ()
 
virtual bool calcTimeOfImpact (const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)=0
 cast a convex against another convex object
 

Detailed Description

Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.

See discussion about this here https://bulletphysics.orgphpBB2/viewtopic.php?t=565 btConvexCast is an interface for Casting

Definition at line 39 of file btConvexCast.h.

Constructor & Destructor Documentation

◆ ~btConvexCast()

btConvexCast::~btConvexCast ( )
virtual

Definition at line 18 of file btConvexCast.cpp.

Member Function Documentation

◆ calcTimeOfImpact()

virtual bool btConvexCast::calcTimeOfImpact ( const btTransform & fromA,
const btTransform & toA,
const btTransform & fromB,
const btTransform & toB,
CastResult & result )
pure virtual

cast a convex against another convex object

Implemented in btContinuousConvexCollision, btGjkConvexCast, and btSubsimplexConvexCast.


The documentation for this class was generated from the following files: