#include <btCharacterControllerInterface.h>
◆ btCharacterControllerInterface()
btCharacterControllerInterface::btCharacterControllerInterface |
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inline |
◆ ~btCharacterControllerInterface()
virtual btCharacterControllerInterface::~btCharacterControllerInterface |
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inlinevirtual |
◆ canJump()
virtual bool btCharacterControllerInterface::canJump |
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const |
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pure virtual |
◆ jump()
virtual void btCharacterControllerInterface::jump |
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const btVector3 & | dir = btVector3(0, 0, 0) | ) |
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pure virtual |
◆ onGround()
virtual bool btCharacterControllerInterface::onGround |
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const |
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pure virtual |
◆ playerStep()
◆ preStep()
virtual void btCharacterControllerInterface::preStep |
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btCollisionWorld * | collisionWorld | ) |
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pure virtual |
◆ reset()
virtual void btCharacterControllerInterface::reset |
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btCollisionWorld * | collisionWorld | ) |
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pure virtual |
◆ setUpInterpolate()
virtual void btCharacterControllerInterface::setUpInterpolate |
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bool | value | ) |
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pure virtual |
◆ setVelocityForTimeInterval()
virtual void btCharacterControllerInterface::setVelocityForTimeInterval |
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const btVector3 & | velocity, |
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btScalar | timeInterval ) |
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pure virtual |
◆ setWalkDirection()
virtual void btCharacterControllerInterface::setWalkDirection |
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const btVector3 & | walkDirection | ) |
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pure virtual |
◆ warp()
virtual void btCharacterControllerInterface::warp |
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const btVector3 & | origin | ) |
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pure virtual |
The documentation for this class was generated from the following file: